Wednesday, July 27, 2011
outweighed even the studio's wildest expectations Dead Island
More than any videogame trailer before it—including those
Labels:
dead island,
zombie
E3 2011 Preview: Dead Island
http://www.atomicgamer.com/articles/1266/e3-2011-preview-dead-island
We'll finally get the chance to play Dead Island all we want on PC, PS3, or 360 when it's released on September 6th in the US, and on the 9th in the rest of the world.
We'll finally get the chance to play Dead Island all we want on PC, PS3, or 360 when it's released on September 6th in the US, and on the 9th in the rest of the world.
Labels:
dead island,
zombie
Monday, July 25, 2011
The pearl in the necklace of the Oceania Archipelago Dead Island
The indigenous art is world renowned and unbelievably varied, reflecting the many local tribes with their own myths, legends and language
Labels:
dead island,
zombie
Meet the friendly people of Banoi Dead Island
They are proud of their rich cultural heritage
Labels:
dead island,
zombie
Dead Island Roundtable Interview
http://www.rpgamer.com/news/Q3-2011/071511b.html
This past week, I sat down for a roundtable interview with Vincent Kummer, Deep Silver's Brand Manager, to chat about Dead Island as it reaches the end of its development. The roundtable consisted of me and a few other reporters from different web sites. It turned out to be a rather interesting session as it helped augment the information I was given during the demo at E3 last month.
This past week, I sat down for a roundtable interview with Vincent Kummer, Deep Silver's Brand Manager, to chat about Dead Island as it reaches the end of its development. The roundtable consisted of me and a few other reporters from different web sites. It turned out to be a rather interesting session as it helped augment the information I was given during the demo at E3 last month.
Labels:
dead island,
zombie
Deep Silver Presents "The Science of Zombies" at Comic Con 2011
http://games.ign.com/articles/118/1182002p1.html
Top neuroscience professionals converge with world's foremost zombie authorities to discuss the threat of a "Real Zombie Apocalypse."
Top neuroscience professionals converge with world's foremost zombie authorities to discuss the threat of a "Real Zombie Apocalypse."
Labels:
dead island,
zombie
E3 MVG 2011 Selection: Dead Island preview – hands-on with the co-op mode that could be better than Left 4 Dead
http://www.gamesradar.com/xbox360/dead-island/preview/e3-mvg-2011-selection-dead-island-preview-hands-on-with-the-co-op-mode-that-could-be-better-than-left-4-dead/a-2011061392610496024/g-20070808134934738055
There are also multiple classes of zombie that require different techniques to bring down. Larger zombies called thugs take a lot of damage and knocked us down more than once by swinging their gangly arms.In order to put a stop to this, we machete'd their arms into bloody stumps and then they fell with ease. Another type of zombie is basically a walking suicide bomber that can either take out a swath of zombies or your entire crew when it explodes if you don't kill it in time.
There are also multiple classes of zombie that require different techniques to bring down. Larger zombies called thugs take a lot of damage and knocked us down more than once by swinging their gangly arms.In order to put a stop to this, we machete'd their arms into bloody stumps and then they fell with ease. Another type of zombie is basically a walking suicide bomber that can either take out a swath of zombies or your entire crew when it explodes if you don't kill it in time.
Labels:
dead island,
zombie
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
One more thing about my early trip through Banoi.Everywhere I looked, tropical flora reached over the man made, as if they're competing for space. The weather system oscillated quickly between heavy rain and dry spells. You could nearly feel the humidity.
One more thing about my early trip through Banoi.Everywhere I looked, tropical flora reached over the man made, as if they're competing for space. The weather system oscillated quickly between heavy rain and dry spells. You could nearly feel the humidity.
Labels:
dead island,
zombie
Friday, July 22, 2011
Banoi's lush tropical beauty offers many natural wonders Dead Island
from verdant rain forests to mountain highlands to virginal white sand beaches
Labels:
dead island,
zombie
Dead Island delivers dark, fun action in single- and multiplayer
http://arstechnica.com/gaming/news/2011/06/dead-island-delivers-dark-fun-action-in-single--and-multiplayer.ars?comments=1#comments-bar Dead Island is coming to the PC, PS3, and Xbox 360 on September 6.
Labels:
dead island,
zombie
"Dead Island" Demo Leaves Stronger Zombie Cravings
http://www.bostonbastardbrigade.com/2011/07/dead-island-demo-leaves-stronger-zombie-cravings/
At first play I already noticed a slight aiming issue, where if you didn't swing on the exact center of the screen where the zombie was you might wind up missing it entirely. Fortunately when it came time to bolt from the creatures and evade their hunger attacks the controls flowed easier than expected.Punching the undead also gave off more damage to them than one may think, so it seems possible to kill the zombies just with your character's bare fists.
At first play I already noticed a slight aiming issue, where if you didn't swing on the exact center of the screen where the zombie was you might wind up missing it entirely. Fortunately when it came time to bolt from the creatures and evade their hunger attacks the controls flowed easier than expected.Punching the undead also gave off more damage to them than one may think, so it seems possible to kill the zombies just with your character's bare fists.
Labels:
dead island,
zombie
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/ Speaking of throwing knives, we were also able to check out a few special abilities. My character, Logan, was especially great at the art of jettisoning blades. So much so that when you press B on the 360 controller, he goes into a trance like state, zeros in on all enemies and launches them rapid fire. Another character goes into rage mode throwing a flurry of powerful fists.
Labels:
dead island,
zombie
Wednesday, July 20, 2011
E3 MVG 2011 Selection: Dead Island preview – hands-on with the co-op mode that could be better than Left 4 Dead
http://www.gamesradar.com/xbox360/dead-island/preview/e3-mvg-2011-selection-dead-island-preview-hands-on-with-the-co-op-mode-that-could-be-better-than-left-4-dead/a-2011061392610496024/g-20070808134934738055
There are four playable characters, each with different abilities and strengths. I played as the female character, who is smaller and more adept with small weapons. I noticed almost immediately that walking felt slightly unnatural and found out this was due to the fact she is wearing high heels. This attention to detail drives home the inherent stress and desperation a real zombie game should incorporate.Even walking through water is maddeningly slow and frightening.
There are four playable characters, each with different abilities and strengths. I played as the female character, who is smaller and more adept with small weapons. I noticed almost immediately that walking felt slightly unnatural and found out this was due to the fact she is wearing high heels. This attention to detail drives home the inherent stress and desperation a real zombie game should incorporate.Even walking through water is maddeningly slow and frightening.
Labels:
dead island,
zombie
"Dead Island" Demo Leaves Stronger Zombie Cravings
http://www.bostonbastardbrigade.com/2011/07/dead-island-demo-leaves-stronger-zombie-cravings/
With a very small time limit I was given the tasks of saving one of my fellow survivors outside the safe haven, then proceed to the first-aid area to gather supplies. Before saving the other survivor your character grabs an oar for weaponry, and then proceed to head outside to bear witness to all the carnage. The undead ranged from the sluggishly slow to the split-second fast, sometimes making it hard to properly prepare yourself for attacks. Quickly I had my character swing their oar around to battle it out with the zombies.
With a very small time limit I was given the tasks of saving one of my fellow survivors outside the safe haven, then proceed to the first-aid area to gather supplies. Before saving the other survivor your character grabs an oar for weaponry, and then proceed to head outside to bear witness to all the carnage. The undead ranged from the sluggishly slow to the split-second fast, sometimes making it hard to properly prepare yourself for attacks. Quickly I had my character swing their oar around to battle it out with the zombies.
Labels:
dead island,
zombie
E3: Dead Island
http://www.escapistmagazine.com/news/view/110904-E3-Dead-Island Players will be able to find out for themsleves if this open-world zombie title lives up to the hype when it is released September 6 for all HD platforms (including OnLive).
Labels:
dead island,
zombie
from the pockets of a dead civilian Dead Island
Vehicles will be available as well
Labels:
dead island,
zombie
E3 2011 Preview: Dead Island
http://www.atomicgamer.com/articles/1266/e3-2011-preview-dead-island
After a fantastic trailer put Techland's Dead Island on many gamers' most-wanted lists and a rather spectacular showing at GDC this year cemented the game as a real contender in journalists' eyes, the hype for this upcoming zombie-action game is getting pretty huge - especially for a game that came pretty much out of nowhere only a short while back. Dead Island's brand of cooperative play evokes Left 4 Dead, but the melee-based focus and crafting system reminds us of Fallout 3 and even Dead Rising, while the open-world design of the tropical island feels like Oblivion meets Far Cry.
After a fantastic trailer put Techland's Dead Island on many gamers' most-wanted lists and a rather spectacular showing at GDC this year cemented the game as a real contender in journalists' eyes, the hype for this upcoming zombie-action game is getting pretty huge - especially for a game that came pretty much out of nowhere only a short while back. Dead Island's brand of cooperative play evokes Left 4 Dead, but the melee-based focus and crafting system reminds us of Fallout 3 and even Dead Rising, while the open-world design of the tropical island feels like Oblivion meets Far Cry.
Labels:
dead island,
zombie
Monday, July 18, 2011
up, ranging from condoms sitting on a Dead Island
bedside table to drugs you can pilfer
Labels:
dead island,
zombie
Gamestop gets exclusive Dead Island Limited Edition
http://www.relyonhorror.com/latest-news/gamestop-gets-exclusive-dead-island-limited-edition/
It's that time again, folks. More store specific content to help gamers decide where to buy their games. This time it's with Dead Island.
It's that time again, folks. More store specific content to help gamers decide where to buy their games. This time it's with Dead Island.
Labels:
dead island,
zombie
E3 MVG 2011 Selection: Dead Island preview – hands-on with the co-op mode that could be better than Left 4 Dead
http://www.gamesradar.com/xbox360/dead-island/preview/e3-mvg-2011-selection-dead-island-preview-hands-on-with-the-co-op-mode-that-could-be-better-than-left-4-dead/a-2011061392610496024/g-20070808134934738055 Dead Island's co-op function supports up to four players, but they move through the same "career" mode as the single-player game. Like Borderlands, if players want to drop into other players' games, they can, but if one character is a higher level than the other it will be pretty hard to get going. On that note, Dead Island does feature some serious RPG elements such as loot and leveling. You can also gain new abilities according to which character you've chosen.
Labels:
dead island,
zombie
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
Albeit, whether you're an envoy of four or an army of one, strategy is a necessity when dealing with the Banoi nightmare. As I swing a hatchet I picked up, a stamina bar at the bottom of the screen depletes.That same bar gets smaller and smaller as I run. Coupled with degradation of weapons and limited bullets, Dead Island is as much a game of conservation as it is first person melee, e.g. true survival.
Albeit, whether you're an envoy of four or an army of one, strategy is a necessity when dealing with the Banoi nightmare. As I swing a hatchet I picked up, a stamina bar at the bottom of the screen depletes.That same bar gets smaller and smaller as I run. Coupled with degradation of weapons and limited bullets, Dead Island is as much a game of conservation as it is first person melee, e.g. true survival.
Labels:
dead island,
zombie
Friday, July 15, 2011
Wednesday, July 13, 2011
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
We are assured that the game is built to scale as well, adjusting to the number of people you're with. It also promises that your campaign can continue even if someone drops out in the middle of a mission. In other words, if you all of a sudden find yourself playing alone, you won't have to face a four player difficulty (unless you want to).
We are assured that the game is built to scale as well, adjusting to the number of people you're with. It also promises that your campaign can continue even if someone drops out in the middle of a mission. In other words, if you all of a sudden find yourself playing alone, you won't have to face a four player difficulty (unless you want to).
Labels:
dead island,
zombie
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
There is no rigid progression of zombies in Dead Island. The faster, more powerful ones stand alongside the more decayed, frail ones. They come in droves and they come alone, ensuring you don't know what you're going to get once you turn the corner. Supporting that imperative to survive, the game forces us to think just a little more critically, work closer as a team. Dead Island is designed for co-op, after all.
There is no rigid progression of zombies in Dead Island. The faster, more powerful ones stand alongside the more decayed, frail ones. They come in droves and they come alone, ensuring you don't know what you're going to get once you turn the corner. Supporting that imperative to survive, the game forces us to think just a little more critically, work closer as a team. Dead Island is designed for co-op, after all.
Labels:
dead island,
zombie
E3 2011: Impressions of Dead Island (Xbox 360)
http://diehardgamefan.com/2011/06/10/e3-2011-impressions-of-dead-island-xbox-360/
If the rest of the game is anything like this demo, I'm sold. An Action RPG Horror game on an Island? Hell yeah. The developer Deep Silver has also confirmed four player online co-op in the final game, making this the game from E3 that I want to buy the most.
If the rest of the game is anything like this demo, I'm sold. An Action RPG Horror game on an Island? Hell yeah. The developer Deep Silver has also confirmed four player online co-op in the final game, making this the game from E3 that I want to buy the most.
Labels:
dead island,
zombie
Monday, July 11, 2011
weapons—will have distinctly different Dead Island
effects on dead flesh. Suicide zombies
Labels:
dead island,
zombie
E3 2011: Impressions of Dead Island (Xbox 360)
http://diehardgamefan.com/2011/06/10/e3-2011-impressions-of-dead-island-xbox-360/
I saw no evidence of any guns in the game, but there were plenty of melee weapons. The game is set completely in first person, and there were already a number of weapons around to make use of, such as paddles, broomsticks, cleavers, knives, and more. The graphics were amazing, with a lot of vibrant colors which you normally do not see in a horror game. The zombies looked great and the action was quick and brutal. Sometimes a swipe with a blade would take off the zombies head right off of its shoulders.There was a slight blur effect around the edges of the screen when looking around quickly that I didn't care for, but did not effect any part of the game.
I saw no evidence of any guns in the game, but there were plenty of melee weapons. The game is set completely in first person, and there were already a number of weapons around to make use of, such as paddles, broomsticks, cleavers, knives, and more. The graphics were amazing, with a lot of vibrant colors which you normally do not see in a horror game. The zombies looked great and the action was quick and brutal. Sometimes a swipe with a blade would take off the zombies head right off of its shoulders.There was a slight blur effect around the edges of the screen when looking around quickly that I didn't care for, but did not effect any part of the game.
Labels:
dead island,
zombie
Square Enix Will Distribute Dead Island
http://www.wired.com/gamelife/2011/05/dead-island-square-enix/
Polish studio Techland is developing Dead Island.
Polish studio Techland is developing Dead Island.
Labels:
dead island,
zombie
Hands-On Impressions of Dead Island 4 Player Co-Op
http://nerdreactor.com/2011/06/20/hands-on-impressions-of-dead-island-4-player-co-op/
Dead Island hits stores September 6, 2011.
Dead Island hits stores September 6, 2011.
Labels:
dead island,
zombie
Friday, July 8, 2011
E3 top pick: Dead Island
http://gamerlimit.com/2011/06/e3-top-pick-dead-island/
Quests are one of the pillars of Dead Island and they do well to set it apart. Most other zombie games focus on escape, which often translates to reaching a singular goal. They may try to ratchet up the tension with a time limit and sudden shocks, but once you get from point A to B, there isn't much left to warrant a replay. Dead Island disrupts this model by making you beholden to your morals, and your character responsible for the living.
Quests are one of the pillars of Dead Island and they do well to set it apart. Most other zombie games focus on escape, which often translates to reaching a singular goal. They may try to ratchet up the tension with a time limit and sudden shocks, but once you get from point A to B, there isn't much left to warrant a replay. Dead Island disrupts this model by making you beholden to your morals, and your character responsible for the living.
Labels:
dead island,
zombie
Meet the friendly people of Banoi Dead Island
They are proud of their rich cultural heritage
Labels:
dead island,
zombie
The pearl in the necklace of the Oceania Archipelago Dead Island
The indigenous art is world renowned and unbelievably varied, reflecting the many local tribes with their own myths, legends and language
Labels:
dead island,
zombie
Hands-On Impressions of Dead Island 4 Player Co-Op
http://nerdreactor.com/2011/06/20/hands-on-impressions-of-dead-island-4-player-co-op/
The one thing I really like about Dead Island is that it really takes into account the mood and feel in the game. You can just take one look at any of the NPCs and know that person has been through hell. The 4 Player Co-Op offers something uniquely different from Left 4 Dead.Left 4 Dead was more about just mowing down zombies, while Dead Island focuses on the interaction between characters in a massive setting. It's almost as if the Fallout 3 developers were huge fans of The Walking Dead and decided to make a zombie video game. This is definitely one game to look foreword too.
The one thing I really like about Dead Island is that it really takes into account the mood and feel in the game. You can just take one look at any of the NPCs and know that person has been through hell. The 4 Player Co-Op offers something uniquely different from Left 4 Dead.Left 4 Dead was more about just mowing down zombies, while Dead Island focuses on the interaction between characters in a massive setting. It's almost as if the Fallout 3 developers were huge fans of The Walking Dead and decided to make a zombie video game. This is definitely one game to look foreword too.
Labels:
dead island,
zombie
Wednesday, July 6, 2011
Dead Island Hands-On Impressions
http://www.vgrevolution.com/2011/06/dead-island-hands-on-impressions/
Gamers will take control of four characters, each of which has his or her own unique traits and abilities. Some will be fast and agile while others will be big and powerful.Choose wisely because you will want to stay with the character throughout your adventure as the more you play the more XP and abilities for that character you unlock. Dead Island has major roots in the RPG realm but the action and gameplay is that of a first person action title. As you play, you earn XP and will gather weapons, parts, and money.
Gamers will take control of four characters, each of which has his or her own unique traits and abilities. Some will be fast and agile while others will be big and powerful.Choose wisely because you will want to stay with the character throughout your adventure as the more you play the more XP and abilities for that character you unlock. Dead Island has major roots in the RPG realm but the action and gameplay is that of a first person action title. As you play, you earn XP and will gather weapons, parts, and money.
Labels:
dead island,
zombie
Dead Island Gets A Special Pre-order Edition
http://www.ztgd.com/news/9458/dead-island-gets-a-special-pre-order-edition/
This special edition will include a code for the Bloodbath Arena Pack DLC (worth $10), a blueprint for the ‘Ripper' weapon and exclusive cover art.The Bloodbath DLC will be available to download shortly after the games launch.
This special edition will include a code for the Bloodbath Arena Pack DLC (worth $10), a blueprint for the ‘Ripper' weapon and exclusive cover art.The Bloodbath DLC will be available to download shortly after the games launch.
Labels:
dead island,
zombie
2011: Impressions of Dead Island (Xbox 360)
http://diehardgamefan.com/2011/06/10/e3-2011-impressions-of-dead-island-xbox-360/
Aside from the tropical setting, Dead Island sounds like it might not be all that different than any other zombie game, right? That's when things got odd. You see, Dead Island is a horror game, but it is also an Action RPG. The first thing you do is pick up a weapon, which shows the weapons stats and what level you can use it. You go outside and the zombies have little lifebars above their heads along with what level they are. When you attack them, numbers show on the screen how many hit points of damage you've dealt.After defeating the initial zombies you are then given a quest which you can choose to accept. From that point on you move along the beach as though it were almost a dungeon crawler. You get weapons which degrade over time and then break. Some are level specific, and when you defeat zombies you gain experience. When you gain experience, you can choose to level up and unlock different branches of three different skill trees.
Aside from the tropical setting, Dead Island sounds like it might not be all that different than any other zombie game, right? That's when things got odd. You see, Dead Island is a horror game, but it is also an Action RPG. The first thing you do is pick up a weapon, which shows the weapons stats and what level you can use it. You go outside and the zombies have little lifebars above their heads along with what level they are. When you attack them, numbers show on the screen how many hit points of damage you've dealt.After defeating the initial zombies you are then given a quest which you can choose to accept. From that point on you move along the beach as though it were almost a dungeon crawler. You get weapons which degrade over time and then break. Some are level specific, and when you defeat zombies you gain experience. When you gain experience, you can choose to level up and unlock different branches of three different skill trees.
Labels:
dead island,
zombie
Hands-On Impressions of Dead Island 4 Player Co-Op
http://nerdreactor.com/2011/06/20/hands-on-impressions-of-dead-island-4-player-co-op/
Obviously, teamwork is a must. Break away from the group and you will find yourself in a world of trouble, because there are zombies literally EVERYWHERE.From your average walker zombie to your 28 Days Later runner, there is no shortage of enemies to fear in Dead Island. At one point, from a dark seedy alley, a figure came running towards me. Not even thinking twice, I threw everything in my inventory at the oncoming attacker. It wasn't until I examined the dead body, that I realized it was a human. As if the zombies weren't enough to worry about.
Obviously, teamwork is a must. Break away from the group and you will find yourself in a world of trouble, because there are zombies literally EVERYWHERE.From your average walker zombie to your 28 Days Later runner, there is no shortage of enemies to fear in Dead Island. At one point, from a dark seedy alley, a figure came running towards me. Not even thinking twice, I threw everything in my inventory at the oncoming attacker. It wasn't until I examined the dead body, that I realized it was a human. As if the zombies weren't enough to worry about.
Labels:
dead island,
zombie
Tuesday, July 5, 2011
E3 2011: Impressions of Dead Island (Xbox 360)
http://diehardgamefan.com/2011/06/10/e3-2011-impressions-of-dead-island-xbox-360/
The demo started off with a cutscene showing the perspective of someone taking pills and booze. This led to a woozy drunk effect on the camera and the character acting like an asshole at a club on the Island. Then suddenly the dance floor became a little crazy ass a woman attacked another person.After that all hell breaks loose and eventually the character passes out. You wake up in a cabin with people huddled inside hiding from the zombies outside.
The demo started off with a cutscene showing the perspective of someone taking pills and booze. This led to a woozy drunk effect on the camera and the character acting like an asshole at a club on the Island. Then suddenly the dance floor became a little crazy ass a woman attacked another person.After that all hell breaks loose and eventually the character passes out. You wake up in a cabin with people huddled inside hiding from the zombies outside.
Labels:
dead island,
zombie
Hands-On Impressions of Dead Island 4 Player Co-Op
http://nerdreactor.com/2011/06/20/hands-on-impressions-of-dead-island-4-player-co-op/
You have one of four characters to choose from; Xian Mei, Logan, Sam B, and Purna. Depending on which one you choose, your character will have unique attributes different from the others.I got the Xian Mei, so I was good at knives and short range weapons. That game takes stamina into account, so you can't just go blindly flailing your arms. At one point, I picked up a sledgehammer and when I tried to use it, my stamina dropped drastically. Clearly this weapon was meant for someone else.
You have one of four characters to choose from; Xian Mei, Logan, Sam B, and Purna. Depending on which one you choose, your character will have unique attributes different from the others.I got the Xian Mei, so I was good at knives and short range weapons. That game takes stamina into account, so you can't just go blindly flailing your arms. At one point, I picked up a sledgehammer and when I tried to use it, my stamina dropped drastically. Clearly this weapon was meant for someone else.
Labels:
dead island,
zombie
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