http://www.smh.com.au/digital-life/games/preview-dead-island-20110808-1iita.html
Making my way into the lighthouse, I cleared out any remaining undead with a swift nail-bat to the head and signalled for the survivors to join me. This safe area seemed to be the first mission hub of the game. While I didn't have time to accept any more missions, and there were suddenly many more, I did have time to waltz outside and see a passenger jet swoop dangerously close overhead. A distress call went out on a nearby radio and the plane crashed outside of town. My desire to investigate was quickly cut short as the demo sadly ended there.